Last month I alluded to my research project for this semester: making a browser app to provide walking directions for my campus. While driving directions are readily available, our existing campus maps are a little hazy on the walking instructions between buildings. If I can finish the app and get it on the college’s website, not only will it keep prospies and freshmen from getting lost, but it will settle a lot of arguments about the quickest way between buildings.
There’s still plenty to do. In the next couple weeks, I need to figure out how to pull the coordinate data for the rest of the campus. If I can’t find a way to automate that, I’ll have to do it by hand, which is daunting. Even then, I know I’ll have to manually collect the data on which graph nodes are connected, because while I can plot down points on a custom map, I can’t find a way to automate connecting them (for that to happen, Google would have to be able to see where the sidewalks are on the map).
My long term goal is to have a package I can give to other campuses so they can replicate my project, but first I have to get my version set up. More updates to come!
Here’s my final project for the computer animation class I completed this semester. My goal was to simulate a binary search tree in a somehow artistic fashion. I tried to use as much MEL scripting as I could for this project, but it seemed like Maya was fighting me at every turn. In the end, I managed to write only one working method, but even that one method saved me a lot of tedious animating.
Here’s my latest computer animation project: Cage Puzzle. The assignment was to “create a unique world with its own rules: A world where what is possible, though seemingly impossible, is possible.” I chose the world of a little caged creature, with props in his cage with new rules he has to learn in order to get an award. This was animated in Autodesk Maya.
Here’s my third computer animation project. The assignment was to animate two walking figures such that they describe a particular kind of space. I’m pretty happy with the way this turned out, and I’d appreciate any comments or criticism.
I’m taking a computer animation course using Maya this semester, and our second project was due today. I’m pretty pleased with how it turned out, and I thought it was worth sharing here. The assignment was pretty vague; the professor basically wanted us to experiment with pushing and pulling, using the methods we’d used in the labs. I decided to go with a corkscrew.
If anyone has any comments or suggestions for improvement, I’d love to hear them. I will probably have to modify this animation anyway before I turn in my whole portfolio at the end of the semester.