Corkscrew animation

I’m taking a computer animation course using Maya this semester, and our second project was due today. I’m pretty pleased with how it turned out, and I thought it was worth sharing here. The assignment was pretty vague; the professor basically wanted us to experiment with pushing and pulling, using the methods we’d used in the labs. I decided to go with a corkscrew.

If anyone has any comments or suggestions for improvement, I’d love to hear them. I will probably have to modify this animation anyway before I turn in my whole portfolio at the end of the semester.

  • F.A.R.

    I find myself insufficiently erudite to praise your artistic endeavor. It demonstrates technical skill, of course–that much is obvious, and, after all, the goal of the course itself. What distinguishes this animation from its potential peers, however, is your attention to narrative detail. It appeals to our human sense of narrative to think that even the simplest object has a purpose in this world; for the corkscrew, that purpose is obviously to open bottles of wine. But, like the human audience, that corkscrew seems stymied. It finds itself hard pressed to accomplish the very task for which it thinks itself most fit; and, when it at last does succeed in opening that fateful bottle, what does it earn? Only disaster. And what reaction does the audience immediately give? I shall make you this prediction: the first reaction by most viewers will be to laugh. I admit, I did the same myself. And why not? Were we to confront the reality of the scene you’ve painted for us, and what it means in our own lives, we should have to weep.

    You have certainly given us all something to ponder. Thank you.

  • Olivia

    Very cute! It begs for sound, but I know that’s hardly part of your assignment. It might just be the anthropomorphism-of-inanimate-object involved, but this reminds me a lot of the Pixar short films I was watching the other day (thank you Netflix!), so kudos!

  • Beyonder

    You got the movement relations on the corkscrew to really crisp and lifelike proportions. I never had the patience to get the ratios right and it always came out looking horrible when I left the tweening to MAYA. I’m impressed that you’ve got the knack for it on only the 2nd project.

    I agree about sound – I took that course and I know that somehow the class always gives you better feedback if you put sound of any sort with the animation. Foley sound is awesome but annoyingly time consuming. Even dropping in a twelve-second clip of an appropriate mp3 when you render in AfterEffects goes a long way to setting the scene.

    good stuff.