Here’s my final project for the computer animation class I completed this semester. My goal was to simulate a binary search tree in a somehow artistic fashion. I tried to use as much MEL scripting as I could for this project, but it seemed like Maya was fighting me at every turn. In the end, I managed to write only one working method, but even that one method saved me a lot of tedious animating.
Here’s my latest computer animation project: Cage Puzzle. The assignment was to “create a unique world with its own rules: A world where what is possible, though seemingly impossible, is possible.” I chose the world of a little caged creature, with props in his cage with new rules he has to learn in order to get an award. This was animated in Autodesk Maya.
I’m taking a computer animation course using Maya this semester, and our second project was due today. I’m pretty pleased with how it turned out, and I thought it was worth sharing here. The assignment was pretty vague; the professor basically wanted us to experiment with pushing and pulling, using the methods we’d used in the labs. I decided to go with a corkscrew.
If anyone has any comments or suggestions for improvement, I’d love to hear them. I will probably have to modify this animation anyway before I turn in my whole portfolio at the end of the semester.